Growth of the live commerce
Last updated
Last updated
Neal Stephenson coined the term "metaverse" in his 1992 science fiction novel Snow Crash to describe a virtual reality world that people can access through avatars. The novel was inspired by earlier works of fiction that explored the idea of immersive virtual worlds, such as William Gibson's Neuromancer (1984), which introduced the term "cyberspace," and Vernor Vinge's True Names (1981), which describes a network of virtual worlds. Realities are called "other dimensions."
The metaverse concept is also rooted in advances in virtual reality (VR), augmented reality (AR), and online gaming technologies. Metaverses are envisioned as persistent, immersive digital environments hosting millions of users who can interact, socialize, work, and consume digital content across various platforms and devices. The metaverse concept has gained popularity and interest in recent years thanks to advances in technology and connectivity that have enabled its development. Moreover, metaverses are attracting the attention of major technology companies, investors, and innovators as they have the potential to reshape the future of the digital economy and society.
The metaverse can change how people interact, work, and play with digital content. It also brings new opportunities and challenges to various industries and domains. People can use virtual environments and avatars to connect and communicate with others across different locations and contexts in the metaverse. This enables new forms of socialization and collaboration, such as online communities, games, events, and more. People can use platforms and tools flexibly and remotely in the metaverse. This enhances productivity and creativity by providing access to a wealth of information and resources, as well as immersive simulations and training. Many devices and applications can be used to enjoy digital content and services in the metaverse in a more immersive and interactive way. It leads to new forms of consumption and monetization, including virtual currencies, assets, and goods.
The metaverse is still an emerging and evolving concept, and no single or definitive definition or platform represents it. However, several existing and emerging platforms and initiatives aim to create and contribute to the metaverse.